|Genre: Adventure & RPG|
|Min OS X: 10.5.8|
|Nancy Drew: Tomb Of The Lost Queen|
July 24, 2012 | Ted Bade
Mac OS X: 10.5.8 | CPU: Intel | RAM: 512 MB | HD Space: 3 GB | Graphics: Intel GMA X3000, ATI X1600, NVIDIA 7300 graphics card or better
Review:The Tomb of the Lost Queen is another in a series of Nancy Drew mysteries from Her Interactive Transgaming. This game is an excellent adventure game with moderate to complex puzzles, an interesting story, and very realistic characters. Beware, Tomb of the Lost Queen is different from many other graphical adventures I have played. It actually requires some thinking, some reading, and a bit of research. Her Interactive bills itself as a game company “for girls of all ages”, but I think anyone who likes a good mystery will enjoy this game.
Mystery fiction buffs might know that Nancy Drew was created by Edward Stratemeyer, but the novels were written by a variety of different authors, all collectively using the penname, Carolyn Keene. Nancy has been around since the 1930’s and continues to this day offering adventures for teen readers.
As I was working on the review for The Lost Queen, I was also playing the lastest Mac release of the Tomb Raider series, Underworld. I began to think that as a young girl Lara Croft would have spent some time reading Nancy Drew novels….
“Now Lara, put down that book and get dressed for the party.”
“When I grow up, I want to have adventures and figure things out, just like Nancy.”
“Nonsense! Young ladies of the aristocracy do NOT have adventures and figure things out. They find a good husband, raise a family, and spend their free time doing good deeds for the community!
“Now make yourself presentable for your father and his friends, many of them have eligible and very desirable sons....”
In this adventure game, you play the part of a modern Nancy Drew. She is participating in an Archeological dig in Egypt. The group has located the tomb of an unknown Egyptian. As the story begins, an accident has occurred. Nancy’s mentor, Jon Boyle, was hurt and rumors of the tomb being cursed are flying rampant, fueled by the fact that mysterious events are taking place at the dig site. As Nancy, you must apply sound logic to what you see, in an attempt to uncover what is really happening.
The Lost Queen is full of puzzles to solve, ranging from somewhat simple to pretty complex, although they all generally take a bit of thought. The more complex ones require pulling information from a variety of sources inside the game, organizing and interpreting it, then using the results to solve a puzzle. Challenges generally revolve around ancient Egyptian culture, such as interpreting hieroglyphs, understanding the functions of amulets, the pantheon of ancient Egyptian gods, and other things related to Egyptian tombs. Other puzzles are logic based, figuring out how to move or affect things to get them to do what is needed.
Although Nancy will find certain books and notes that explain some things, she has to make use of other characters in the game, whom she can ask questions of and get advice from. There are the people working at the site, who will offer certain pieces of information, as well as a few contacts she can reach using her amazing cell phone (Far away from civilization, deep in the Egyptian desert, her cell phone sounds clear and always works!!).
The many personalities in the Lost Queen give this game a lot of the fun and flavor. There is the arrogant senior Archeologist, the more mature mentor type Archeologist, the grad student who is easily swayed by rumors of curses and the more mature members of the party. Then there are the more mysterious members: the woman who believes the pyramids were the creation of an alien (to earth) race and the “Tour Guide” who is dropped off by a group that “just happened” to be passing by the remote dig site. As mentioned previously, Nancy can call several additional people, all with their own unique personalities. They will offer information to help solve the mysteries (I should note that some of the answers one gets are more to get the player to think about something then actual direct information).