A Rite from the Stars is a 3D Point & Click adventure set in a paradisiacal yet dangerous environment: The Mystical Island of Kaikala. Risin' Goat is hoping to gather at least $40,000 before the campaign ends on September 5. Click on the links below to learn more and download the demo.
Kirm, a mute kid from the Makoa Tribe, must overcome a rite of passage in order to leave his childhood behind. In fact, he has been chosen by the stars to become a legend among his peers. So his rite will not be ordinary… and it will definitely not be easy. In order to complete his quest, he will have to master three paths…
...and a Final Trial.
- Pointing and clicking
- Three paths to complete in the order desired by the player
- A unique mechanic for every path
- Performance-based achievements
- Different endings
- More than two hours of original music
About the paths...
- Pixel hunts
- Pointless walks
- Boring inventory management (also known as "Use the stick in everything until it works")
Every path is different. The environment, the challenges and even the gameplay will feature an unique approach in each path. And you (the player) may choose how to complete them! For example, you can start with Wisdom, advance a little and then switch to Spirit... or Courage... or continue with Wisdom. You decide.
Wisdom is, of course, about the mind. Kirm will go through an ancient temple full of traps. In this path, Kirm will be able to pick up items and carry them within each temple room. However, there's no inventory, so he will only be able to carry one item at a time.
Courage is about the will. Kirm will have to get deep into Kaikala's jungle in order to reach The Beast's Cave, where his destiny awaits. In this path, Kirm will meet his power animal, a meerkat. The player will be able to control the two characters at the same time. Teamwork is essential!
Spirit is about the soul and its unknown ways. At some point, Kirm will gain the ability to enter into the spirit world, an alternative version of reality. He will have to use this power to reach the highest spot on the island: The Volcano's Crater. Once there, he will have to seek a revelation from the Heavens.
Kirm is our hero, a mute boy eager to become a man and a legend. He will have to demonstrate that he is braver, smarter and quicker than he seems. The trials that awaits him are not easy, but he will not be alone. Hoku, his guiding star, has descended upon Kaikala to light his paths.
The Makoa Tribe is led by three powerful masters. Each one will guide Kirm in a particular path. They are The Chieft, Ailani, Master of Wisdom; The Hunter, Kekoa, Master of Courage and Waha Nui, The Shaman, Master of Spirit. They will decide in the end, if Kirm is worthy of becoming, not only a member of the tribe, but a respected one.