Gratuitous Space Battles 2 Announced
6:00 AM | Cord Kruse | Comment on this story
In a new blog post Positech Games officially announced work on Gratuitous Space Battles 2. The original GSB space battle simulation focused on spectacular space battles, allowing players to design ships, arrange them into fleets, and jump into the action. The sequel will stay true to the formula, adding an improved engine, multiple monitor support, and 3 new classes of ship.
GSB2 is a continuation of my fantasy of making this come to life. There are various questions answered on the placeholder website here, but let me summarize. GSB2 will be bigger, bolder, better and have more cool effects than you can shake a laser gun at. It will have a truly gratuitous user-interface. it will lovingly embrace the possibilities of twin 2560 res monitors. It will have a super-cool feature I havenít announced yet. It will be a PC-first game, pure and simple, and it will be in your hands either late 2014 or early 2015. And you can play it in London at the Eurogamer Expo in September.Head over to the pages below for more information.
Cliffski's Blog: Gratuitous Space Battles 2 Announced
GSB2 will be available on PC, MAc or Linux, but is not being targeted at IOS or other tablets, as first and foremost, this is a desktop experience ideal for people with gratuitously big monitors. The game is designed to support 5120 resolutions stretched over multiple monitors, regardless of video card. Our aim is for the game to scale down nicely to older PCs, but provide a suitable experience for PC enthusiasts with insane setups!
GSB2 will retain the same hands-off gameplay of the original title, with players designing fleets of ships to battle it out against vast alien fleets. The game will support the same challenge-based asynchronous online combat of the original. Like GSB1, the new game will be a 2D experience, but with a substantially improved engine that gives a much-more 3D and immersive feel.
Gratuitous Space Battles 2
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