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Rune Dev Update, Interviews 8:42 AM | Andy Largent | Comment on this story
VoodooExtreme has received another developer diary installment from Human Head's Chris Rhinehart about the status of their upcoming melee combat game Rune. It seems they are making excellent progress, and their only difficulty is resisting the temptation to add even more features. Here's an excerpt about the game's actual status: Well, because we've already hit Beta, the game is feature complete, meaning that no new features will be added to the game. All that is left to do is bug fix and tweak/polish everything that is already in the game. It sounds simple when mentioned like that, but, trust me, the time leading up the very end of a project is easily the most stressful part of a project. Everyone is working furiously testing and fixing bugs. Many times, some bugs can take days to track down, whereas others are incredibly simple and are fixed in mere minutes. If you want more details on the story behind this third-person hack-and-slash title, Stomped has posted their last interview for the week, this one featuring both Tim Gerritson and Ted Halsted. They describe the origins of this game, the research they have done that inspired them and much more. There's even an enthusiastic mention of the Mac port. Here are some excerpts:Stomped: What kind and how much reference materials did Human Head use in researching Rune?
Halsted: We've amassed a small library of books for visual, mythological, and historical reference. We also watched a number of videos on topics such as Norse longship construction, town and village structures and hierarchies, etc. We've also had tremendous support from some experts in the field of Norse mythology and history. Laurie, Kirby, and Reginleif Wise have contributed a great deal of information about Viking beliefs and culture to the game. Their assistance has been invaluable. We've been fielded some suggestions and help from fans around the world, as well.
Stomped: What's the status of the Mac version of the game
Halsted: Right on schedule. They are doing a great job. The Mac version runs beautifully. Development-wise, they have kept pace at exactly one week behind the PC version.
Rune will be published for Mac and PC near the end of October, if all goes well, by Gathering of Developers.
Stomped Rune Interview
VoodooExtreme Rune Dev Update
Gathering of Developers (add to watch list)
Human Head Studios (add to watch list)
Westlake Interactive (add to watch list)
Rune (add to watch list)
Recent Mac Games News Tuesday, September 19, 2000 Monday, September 18, 2000 Friday, September 15, 2000 Thursday, September 14, 2000 Wednesday, September 13, 2000
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