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Sweeney Talks Next Unreal Engine 8:26 AM | Eddie Park | Comment on this story
Beyond Unreal managed to snag some time with Tim Sweeney of Epic Games during the recently held E3. The focus of the interview is on the Unreal Engine 3, which was demoed at E3 and has quite a few folks in the gaming community buzzing. While the usual questions about poly counts and system requirements are asked, Sweeney also elaborates on the improved physics and character animation in the latest engine, noting that skeletons made up of several hundred bones are available, making things like articulated fingers and faces available. He also elaborates on "breaking strength": There'll be more integration between hand created animation, physics animation and procedural animation. Now days, all our joints have breaking strength in them. So if you actually shoot a character's arm with enough force it will break his arm off and go flying. You can pull arms or body parts off characters nowadays. It has some sick possibilities, but you can do it. Also commented on are the new level of physics detail, the capability for mechanized vehicles, and collision detection.
Beyond Unreal - Tim Sweeney on UE3
Epic Games (add to watch list)
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