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GarageGames Releases Cross-platform Network Library 9:24 AM | Eddie Park | Comment on this story
Upping the ante for independent game developers, GarageGames has announced the availability of the Torque Network Library, a standalone library of cross-platform capable network code. The award-winning code uses a cross-platform C++ API and is designed for smooth integration. "TNL allows developers to support more players while using less bandwidth per client than any other solution on the market. Even under adverse net conditions TNL delivers a lag free experience," explains Mark Frohnmayer, GarageGames Founder and Director of Internal Development. "In less than a day you can have a minimal TNL implementation up and running in your game or network product, within weeks you can take advantage of all the advanced features of the TNL." The TNL comes with several example applications, and carries a license plan similar to the one used for the Torque engine itself. GarageGames has also put the TNL under the GNU General Public License.
GarageGames Throws Down Gauntlet – No More Excuses for Bad Net Code
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