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Clarification on Rune Multiplayer 11:27 AM | Toby Allen | Comment on this story
Recently, various web sites have posted new information obtained at ECTS about HumanHead's upcoming third-person melee combat game, Rune. Tim Gerritsen, HumanHead's business development director, has made a long .plan file update with some clarifications about the multiplayer modes of Rune.
The initial information released about the multiplayer aspect of this title was slightly confusing, as many people thought that co-op mode (multiplayer teamplay) would be part of the solo game itself. Gerritsen explains that a co-op mode will only be available in team-based games. While wanting to include the co-op mode in the story, this requires far more time than they have. Here is a short excerpt from his .plan file:
One thing I need to clarify that I've been seeing around on several sites is the question of co-op multiplay. The shipping version of Rune will include three basic modes- Single Player Story, Multi-Player DeathMatch, and Multi-Player Cooperative/Team DeathMatch. There will be no co-op story mode. We are big fans of this mode, but it requires enormous extra effort and we simply don't have the time and due to our schedule which never included this feature as a focus for development. Co-operative story mode requires considerably more effort than just adding extra spawn points and letting players have at it. Rune is a 'third-person slasher' based in Viking mythology, and is due as early as next month for Mac and PC from Gathering of Developers.
Tim Gerritsen's .plan file
Human Head web site
Gathering of Developers (add to watch list)
Human Head Studios (add to watch list)
Westlake Interactive (add to watch list)
Rune (add to watch list)
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