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Deus Ex Sequel Q&A Part 2, Gameplay Movies
6:00 AM | Jean-Luc Dinsdale | Comment on this story

Gaming website Computer And Video Games has posted the second part of their interview with Warren Spector, head of design studio Ion Storm and producer of the highly-anticipated sequel to 2000's most impressive gaming title - Deus Ex: Invisible War.

In the second round of the Q&A session, the half dozen questions posed to the legendary designer cover game design issues, the difficulty of AI programming, and the gameplay differences between this version and the original game:

Have you balanced the difficulty this time, so that different approaches don't offer hugely varying degrees of difficulty?

Spector: I think we did a much better job of that this time round. In the first game, because we built on top of the Unreal engine - you know, Unreal was fundamentally a shooter, a shooter with a very powerful engine, but still a shooter. And the resulting game, if you tried to play it not as a shooter, was way hard [laughs]. Way hard.

So this time what we did, and thank god we had that foundation, was take all the elements that weren't exactly what we needed for our game, and we ripped them out and replaced them with the elements we knew we wanted.

And so the AI is ours, the lighting model is ours; the stealth experience is better, more robust than it was in the first game. Sadly, pulling a virtual trigger is always going to be easier than adopting a stealthier way of playing, it's just a fact.

So if you want the easiest experience, you're still going to stick with the shooting approach. But it's certainly better balanced this time, maybe as good as we could hope to make it.

In similar news, gaming website gamershell.com has posted six new movies, featuring some of the gameplay from the XBox version of the game. The clips, weighing in at between nine and twenty megs each in size, require the Windows Media Player to be viewed.

While the PC and XBox versions of the game are expected to hit the shelves in the next three weeks, there has been no official word yet on a Mac port of the game. If our chances are good, however, we should expect to be able to play the new title on our favorite platform sometime in the new year.

Warren Spector Interview, Part Deux
Six New Deus Ex: Invisible War Movies
Deus Ex 2: Invisible War (add to watch list)
Ion Storm (add to watch list)


 

Other Mac Games News for Wednesday, November 12, 2003

Age of Mythology To Ship Friday, November 14th4:21 PM
GameRanger Adds Multilingual Unicode Support11:33 AM
Blizzard Closes StarCraft and WarCraft III Accounts10:54 AM
Rayman 3 Reaches Release Candidate10:49 AM
• Deus Ex Sequel Q&A Part 2, Gameplay Movies6:00 AM
New Shadowbane: Rise of Chaos Screens6:00 AM
 
View all of the Mac games news for Wednesday, November 12, 2003 on one page

Mac Games News for Tuesday, November 11, 2003

IMG Reviews The Power Mac G5 Dual 2 GHz11:58 AM
Descent, Descent 2 Ported To OS X10:12 AM
Videogame Journalism Amateurish?10:04 AM
Warren Spector Interview Posted6:16 AM
Ambrosia Updates Redline and Aki Progress6:00 AM
Frag.Ops v1.2 Released6:00 AM
 
View all of the Mac games news for Tuesday, November 11, 2003 on one page


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