More UT2003 Sound Optimizations Possible
12:24 PM | Johan HansÚn | Comment on this story
The now legendary Macintosh porter Ryan Gordon has updated his Finger info over at icculus.org, providing some more info on his work on the new OpenAL library for Unreal Tournament 2003 and games based on the same engine, such as America's Army. He notes that there is still more speed to gain with additional work on the library.
From his update:
I never realized we had so much mono8 data in ut2003...right now this is going through a scalar codepath, but some Altivec can clear that right up. On this 12" Powerbook, we're eating 2.5% of the CPU...this can become much faster.To read more on Ryan Gordon's new OpenAL library, head over to his Finger info at icculus.org with help of the link provided below.
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Ryan Gordon on OpenAL Improvements
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