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GameSpy Details MMOs for the Masses
7:15 AM | Alvaro Radigales | Comment on this story

Gaming network GameSpy is now posting weekly articles covering the world of MMOGs (Massively Multiplayer Online Games). Now at the third installment of the feature and after an in-depth analysis of the origins of the genre, GameSpy is focusing on the most popular titles in the market, specifically covering why they are not as popular as the term "most popular" would suggest.

This week's article gives a close look to some of the best-known titles in the market and explains some of the reasons why gamers are normally reluctant to play this genre actively. Below is a brief excerpt from this three-page feature:

"There are some games that have attempted to break the treadmill mode -- for example, The Sims Online," says Richard Garriott. "The problem with The Sims Online is that though the high concept was fabulous, the game suffocated under its own development weight. It substantially missed the mark of creating a social environment in which people could interact with each other socially while doing hobbies that kept everybody engaged.
In the coming weeks, GameSpy will take their attention to other MMOG-related topics, aiming for a total of eight sections that will cover most aspects of this new gaming phenomenon.

To read the full article or any of its previous installments, be sure to check GameSpy's web site through the link provided below.

Gamespy: Making an MMOG for the Masses
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