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iDevGames Posts New Shareware Postmortem
9:42 AM | Eddie Park | Comment on this story

iDevGames has posted a postmortem on Radical Rebound. Written by the author of the game itself, the postmortem approaches things from a first-time perspective, outlining the creation of a shareware title from a newcomer's standpoint.

As with many first games, my own project wasn't so worthy of public distribution, but the process proved to be a great learning experience. I was really amazed at how enjoyable game programming was — much better than game playing! My mind was constantly filled with thoughts on how to add to my games; moving sprites, creating power-ups, and adding polish. The first days of programming are really fantastic and you will find yourself thinking of algorithms to solve various problems all day long. I recommend that all gamers or application developers spend 15 days of game programming!
The piece also goes into the development history, including dealing with user feedback, tools used, and version progress. Aspiring shareware game authors in particular should find the article informative.

iDevGames - Radical Rebound Postmortem


 

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