Gamespy Posts 25 Dumbest Moments in Gaming
7:13 AM | Scott Turner | Comment on this story
Blunders, foul-ups, visionaries with no vision... it's all covered in Gamespy's article about what they consider the 25 most collosal mistakes in the history of gaming, starting all the way back with the Atari and going up to the modern day. Many gamers who have been around for a while will probably remember some of these landmarks in poor thinking, such as the Atari game ET, coded, developed and launched in 5 weeks, or the epic .plan battles between game developers.
Here's a clip from their flashback to the never released online connection protocol and gaming service, PowerPlay.
So, in short, PowerPlay was supposed to make playing on the Internet -- even on a dial-up connection -- just as good as playing on a local area network. Gabe went on to boast that, "we had people on a LAN playing [TFC] against someone with a 1000 ping, and it was playable," and that PowerPlay dial-up service would begin in Q1 2000. Gamespy is rolling out the article's top 25 moments in groups of 5, so check back every day as they get closer to unveiling the whole range of gaming dismal flops on Friday.
Gamespy's 25 Dumbest Moments in Gaming
Yes, PowerPlay was a truly magical thing that would eliminate lag forever, instantly banish all cheaters to a Scottish gulag, do your taxes, and boost your sex life to stratospheric new heights. It's no wonder so many different companies supported it! Oh wait, PowerPlay was never released, and all traces of its existence were swept under a huge rug.
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