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Second Half of Wolf 3D Q&A 11:21 AM | Toby Allen | Comment on this story
Yesterday we reported that GameSpot UK has conducted a Q&A with Grey Matter's producer Jonathan Knight. The second half of this interview goes deeper into the dungeons of Return to Castle Wolfenstein, talking about some of the modifications they have made to the Quake 3 engine, specifically the artificial intelligence of your enemies. Knight makes it clear that they are making more than just a sequel to the classic original; the plot will twist in various ways, and the game won't just be centered around WWII Nazis -- you will encounter strange horrors as well. Here is an excerpt with details on RTW's AI: GameSpot UK: How good is the enemy AI in Return?Jonathan Knight: Well here's a quick example. See that Nazi squad coming down the street in the Village? Watch when they catch sight of me: there you go, see they start gesturing, shouting at you and then split up to find cover and take different firing positions in the street. But they - the AI characters - really do talk to each other and they'll try and ambush and outflank you. Watch: if I bring out my flame-thrower they all run away. Let me show you something else. If we move back to the original level, watch while I lob a grenade at those Nazis in the blockhouse. Because their AI is so good they'll make a judgement and either run from the grenade or reach down and hurl it right back at you before it explodes. Although the game looks very nice and polished, he mentions that what Grey Matter is currently showing is only 60% of the game. While they still have to implement the last 40% of the game, they are trying to finish this game before the end of the year. Although there is no Mac OS version of this game announced, the fact that it is being made with the Quake 3 Arena engine makes a port extremely likely.
Return to Wolfenstein Q&A, Part 2
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