9:50 AM | Andy Largent | Comment on this story
GameSpy has posted a Q&A featuring several members of the team creating the 3D RPG Neverwinter Nights . They chat with BioWare's Rob Bartel and Dr. Greg Zeschuk, discussing the game's inclusion of the newly-released AD&D 3rd Edition rules. Many aspects up the updated system are discussed, the stuff AD&D fans live for. Here's a clip:
GameSpy: During character creation, people often lowered their charisma and intelligence to pump up other statistics. Is there more incentive for people not to do this in Neverwinter Nights? Neverwinter Nights is a solo and online RPG which not only adheres strictly to the 3rd Edition rules, but also attempts to recreate the experience of pen-and-paper RPGs by bringing the Dungeon Master back into the game. Players will be able to create and host their own dungeons on the Internet, and dynamically participate as groups of adventurers attempt to conquer the murky depths. NWN isn't due until next Spring, but we've got a feeling that it will be worth the wait.
GameSpy NWN Interview
Rob: This has been one of the key advancements made in 3rd Edition, in my opinion. Even an ability score as low as 12 or 13 will give you a +1 bonus on related skills and activities and a score or 8 or 9 will give you an equivalent penalty. There are plenty of good reasons to have an intelligent fighter, a dexterous mage, or a charismatic barbarian. Preston, one of the designers on the team, actually prefers his fighter character to be entirely unexceptional as it means he doesn't receive penalties to any of his skill checks.
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