 |
iDevGames Posts KGA Golf Postmortem 11:50 AM | Galen Wiley | Comment on this story
iDevGames has posted yet another postmortem from uDevGames 2002, the website's Mac game developer competition that took place late last year. The latest update spotlights Karl Becker's golf simulator KGA Golf. The article gives readers an inside look of the creation of a Mac game, including the planning process, what tools and other applications were used to aid in the game's creation, user's feedback, and much more. Here's a sneak peak of what to expect: 3. Easy-to-implement graphical and sound touches After releasing one of the first betas of the game, I realized that my graphics and overall presentation were quite shoddy. I decided to experiment with implementing textures in the game by writing script for about ten minutes. Though doing this essentially negated the ability to choose custom colors for ground types in the course editor, it provided a much better player experience, making the course actually pop out at the player rather than appear to be construction paper cutouts. I also implemented most of my sound quickly, near the end of the development cycle, using some sounds from iDevGames' library. Be sure to read the full article for more information.
KGA Golf Postmortem
iDevGames (add to watch list)
Recent Mac Games News Thursday, March 27, 2003 Wednesday, March 26, 2003 Tuesday, March 25, 2003 Monday, March 24, 2003 Friday, March 21, 2003
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |