World War II Online Q&A
6:00 AM | Scott Turner | Comment on this story
Closing in on its second year since release and continued development, Cornered Rat Software's Massive Multiplayer game World War II Online continues to grow in the sophistication of the game mechanics, enlargement of the player base, and recognition as a one-of-a-kind simulation. HomeLAN has taken some time to sit down with notorious WWIIOnline figure Rodney Hodge (aka "Hatch") and get the lowdown on what CRS' PR man thinks of the progress that's been made on WWIIOnline over these past two years.
HomeLAN - What's been some of the most surprising things that Cornered Rat and Playnet have encountered since the launch of the game? Check out the full Q&A at the link below for more on Rodney's ideas about where WWIIOnline stands, and where it's going to run from here.
Rodney Hodge - This might be a long one... We have learned so much in so many areas regarding this production, its a little hard to figure out where to start. On the technical side of things, we have learned better ways to improve the games graphics and audio, as well as the upgrading process while continuing to improve performance. On a gameplay side of things we have distinguished and implemented new paradigms in so many areas. The way towns are captured, the way you control the forward bases, the way you mass forces for a successful attack, the way men and vehicles are deployed and attrited, the in game communications making it easier to talk to everyone working on the same target from different launch facilities, etc. This list goes on and on...
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