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Master of Orion III Postmortem 6:00 AM | Johan Hansén | Comment on this story
Gamespy has posted an interview with Rantz Hoseley and Cory Nelson of Quicksilver Software, looking back at their work (as art director and producer, repectively) on the turn-based strategy game Master of Orion III. They discuss what went right and what went wrong during the development of the game. Among the things that went right with the project was that Infogrames, publisher for the PC version, didn't force the game out. From the article: Another aspect that went right stemmed from something that went wrong. "There were some game play and design issues we needed to solve about three-quarters of the way through the project," Nelson said. "Infogrames let us push the date out to rip out what was wrong and correct it." "Some publishers would have said 'just ship it,' but Infogrames let us work on the project to make it as tight as humanly possible," Hoseley said. "They were willing to forego Christmas sales to let us do that. We were flabbergasted." Master of Orion III will be released for the Mac on March 19th, published by MacSoft. If you want the game, IMG store is taking pre-prders for it, and you can also check out our preview of the game for more information.
Master of Orion III Postmortem at GameSpy
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Master of Orion III (add to watch list)
IMG Preview: Master of Orion III
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