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uDevGames Postmortem: Kiki the Nanobot 6:00 AM | Galen Wiley | Comment on this story
iDevGames, home of the recently ended uDevGames 2002 Macintosh game developing contest, has just posted the Kiki the Nanobot postmortem onto their website. The game took winner for three different categories, Best Graphics, Best Originality, and last but not least, best overall. The postmortem gives players and developers alike an inside look at what its like to create a computer game. Here's a snippit from the full article: The ToolsI knew I wanted to reuse some of the code I wrote for my previous project, mainly some basic vector, matrix, quaternion, and projection utilities. I also wanted to avoid long compile times and do some rapid prototyping in Python. After evaluating some systems to bridge between C++ and Python, I chose SWIG, which I can highly recommend. I've never written a program with sound output before, so I tried the SDL_mixer library, because I already appreciated the well done SDL framework. There was no need to look for other solutions, since the sound system I hacked together in a few hours worked perfectly for me and I felt no reason to touch it again, despite it's probably quite naive implementation. Compliments and thanks to the author for this very nice library. For more, check out the full postmortem, found only at iDevGames, and stay tuned as we update you on more postmortems for prize-winning games.
Kiki the Nanobot Postmortem
iDevGames
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