Greenstone sent out an email to the Mac community this morning to give his thanks:
This week marks the 15th anniversary of Pangea Software, so I thought I'd take this opportunity to say "Thank You!" to those who have helped make it all happen.The crew at IMG would like to congratulate Brian Greenstone for being in business for 15 years and for producing some of the more memorable games for the Macintosh.
I formed Pangea Software in December of 1987 as a company for developing games for the Apple IIgs, and by 1992 the switch to Macintosh had been sealed. We were one of the first Mac game developers, and now we are the only Mac game developer still only doing original, commercial development on the Mac and only for the Mac. I take a lot of pride in that, and when people email me asking "Is there a version of Cro-Mag Rally that can run on my Dell?" I am always thrilled to say "No, we don't do Windows." Some of our games have been ported by third parties to the PC, but Pangea Software is a Macintosh game developer, and will always be that way. I'd rather sweep dirt than have to program on that God-awful excuse for an OS called Windows.
Most important of all I want to thank all of our customers who have supported us over the years. Pangea is a very small company in a very small market, and believe me, every single sale counts. I personally read every registration card that comes in, and respond to every support question that comes across the wire. The types of games that we do here are mostly based on feedback that you give us despite the fact that I always have that primal urge to do a nice blood and guts game for a change (actually, there's a little bit of blood in the game we're working on now).
Secondly, I would like to thank the three people who are most responsible for Pangea Software existing today. At the top of the list is Tuncer Deniz of Inside Mac Games. He is the person who first noticed the Mac work we were doing and really encouraged me to take the company to the next level. In addition, he was responsible for getting Apple interested in what we were doing.
Eric Klein is next on the list of people to thank. He was a Games Evangelist at Apple, and the most dedicated games-guy that Apple has ever seen. He provided Pangea Software with all of the Apple resources that we needed to get going, and along with Tuncer he helped us find publishers for our first few games. Eric was a great motivator, and really helped to encourage much of the original development that Pangea is known for.
Finally, Chris Bentley from ATI deserves special thanks because if not for him Pangea could have never made the transition to 3D games back in the mid-90's. Chris is one of the most well-known and respected people in the Mac game community thanks to his relentless efforts in making sure that every developer got what their games needed. Never before in this business have I met anyone as hard working as Chris.
Hopefully, Pangea will still be around in another 15 years; still doing Mac games of course. With the continued support of our loyal fans and customers I have no doubt that it is possible. We are currently working on our next game which we expect will be released by early spring, and that will be our 10th Mac game in about as many years.