Quake Patch Adds FSAA Support
6:00 AM | Galen Wiley | Comment on this story
The German-based group Fruitz of Dojo have released a new patch for their cocoa version of the original Quake. The update fixes a number of issues, as well as adding support for impressive new features such as Full-Scene Anti Aliasing (FSAA), implementing an in-game visual options menu, and fixing networking code with Windows versions. Here is a full list of changes:
Added support for FSAA (10.1 or later for NVidia boards, 10.2 or later for ATI Radeon boards).You can download the patch off of Macgamefiles. The shareware or full version of Quake is required and only OS X is supported.
Download Quake 1.0.8 (1.9MB)
ATI Radeon users may change FSAA settings on the fly (see "video options" dialog).
Added texture RAM check. An error message is thrown out if out of texture memory.
Added support for multitexturing under MacOS X v10.2 or later (see "video options" dialog).
Added option to switch between normal and overbright gamma (see "video options" dialog, OpenGL only).
Added option to show the OpenGL startup dialog only when pressing the Option key.
Added textfield for command-line parameters to the startup dialog.
Added startup dialog for command-line parameters to the software renderer versions.
Added support for AppleScript.
Added the command-line tool "vispatch".
F12 key will no longer eject medias if you bind a command to it.
Fixed network compatibility with the Windows versions of Quake and GLQuake.
Fixed an issue with the console for display-ratios other than 4:3 at GLQuakeWorld.
Many minor changes.
Fruitz of Dojo
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