More from Matt on Halo
2:53 PM | Charles George | Comment on this story
One of the more pleasant side effects of the recent Microsoft buyout of Bungie Software (now Bungie Studios) is that this seems to have given Bungie more time to stay in touch with the community of fans surrounding their much-hyped title Halo. Matt Soell demonstrates this by continuosly posting new Halo information to the halo.bungie.org forums. He recently answered questions about the human jeeps, machine guns, and made this comment about the amazing dropships featured in the 'E3' trailer:
"> 3. About the human drop ship. How does one enter enter the He also had this to say about how much of the Halo the player be able to see and travel upon:
> cockpit? Can it entered from any direction or do you have to go
> through the passenger area? Also on the drop ship, the passenger
> area have an an armored area to protect soldiers from the rear?
> Are there side firing ports on the passenger area?
The real question you seem to be asking is how much control players are going to have over the drop ship or their actions within it. The answer, right now, is "not a lot." You probably won't have to fly it anywhere; there will almost always be vehicles better suited to the tasks you'll have as a player. Thought has been given to letting players control turrets on the ship, but that's not definite yet.
You're not gonna be able to run around the whole ring, mathematically-generated or not. Too many ways that could go wrong, especially in net play. One can interpret this information as a positive or negative; when initially announced, Halo was supposed to be an 'endless' space with levels that load on the fly, but perhaps reality has dampened these expectations. Either way thanks go out to Matt for keeping us informed and the web masters at Halo.bungie.org for their well-kept forums. Halo was recently re-announced for Mac OS at Macworld Expo New York. It is in development by Bungie studios and should be released some time after the X-Box, Microsoft's future console platform, which is due late next year.
Matt Soell on Halo ringworld
All the environments in Halo will be human-generated, but we still need to figure out how players will get from place to place on the Halo.
Matt Soell on Halo Vehicles
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