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Unreal Interview 8:23 AM | Galen Wiley | Comment on this story
Unreal Legacy, an Unreal fansite, has posted an exclusive interview with 3D modeler Mario Vazquez of Digital Extremes, the modeling company responsible for Unreal and Unreal Tournament. Interviewers Lighthawk and MstrEditor sat down with Vazquez to talk about Digital Extreme's upcoming projects, Unreal II, Unreal Tournament 2K3, and Unreal Championship, in a chat-based tête à tête. Some of the topics covered include what its like to work at Digital Extremes, the technological advancements in video games today, and of course, some information on the three upcoming Unreal games. Here's an excerpt from the full interview (note that Vazquez is called "Strangefate"): Lighthawk: ok, for mod people out there, Do you know the suggested amount of polygons in a player model/number of texture maps and the number of polygons in average map object/number of textures/size? StrangeFate: The ingame characters are around 2500-3000polys. Like in any game you can raise the bar after a while, i personally would try to stick to 3000 and when it's worth go up to 4000. That doesn't means that you shouldn't optimize a mesh and start cranking out 4000poly models with smooth surfaces that could be done with half the poly count. Use the polys only if it really helps the overall look of the model. Prefabs could be around 300-700 polys but it depends of how you're going to use them in the map of course, it's more about balancing the whole thing. Prefab skins are usually 1024x1024 and whenever possible 512x512 (for small prefabs anyways). You can check out the full interview for more information.
Interview Extravaganza: Part Three (With Mario Vazquez)
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