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Human Head Interviewed 9:42 AM | Toby Allen | Comment on this story
The German PC gaming web site Gamers.de has posted an interview with one of Human Head's talented artists, Greg Marshall. Human Head is currently polishing Rune, a third-person adventure/action title set in a world of Viking mythology.
Although the site is in German, they have translated the interview into English. While fairly short, the interview does provide some information about the multiplayer aspect of Rune, which according to Human Head will be quite different from typical 'shooter' deathmatch. As with its 'parent' title Unreal Tournament, Rune will support new models and skins, as well as third-party modifications. Here is an excerpt concerning how melee combat in third-person will work:
Gamers.de: Melee-Combat in a 3rd person game (e.g. Heretic 2, Drakan) always brings in the problem for the player estimating the distance to the opponent. How will this be handled in RUNE.Greg: Yes, this is definitely an important consideration; without delving into the complex language of the programming team, all I can say is that we currently have been experimenting with Z-targeting with promising results. Also, this system seems to be more forgiving in that you have a greater recovery time after each attack/swipe. The Mac version is nearing 'alpha' status very soon; Westlake Interactive and Human Head are working closely in order to make sure the game is released for Mac and PC simultaneously, and it looks like they will accomplish this goal.
Gamers.de
Interview with Greg Marshall
Human Head
Gathering of Developers (add to watch list)
Human Head Studios (add to watch list)
Westlake Interactive (add to watch list)
Rune (add to watch list)
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