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UT X Help; FSAA Options 6:00 AM | Andy Largent | Comment on this story
With yesterday's release of the second Unreal Tournament preview for Mac OS X, a number of elated fans of the first-person shooter found they could now actually play it on OS X. The loading bug so prevalent in the first preview is all but gone, and some nagging mouse issues seem to be the largest problem at the moment. The project is being done on the side by Westlake Interactive president Glenda Adams, and she was kind enough to help out some readers in the IMG Forum recently. Apparently the game is set to use 16-bit textures by default, but Glenda notes it is easy to make them 32-bit: In ut.ini, under the OpenGL section, set Texture32Bit to 1. Further in the thread, Glenda also replies to a poster joking about the possibility of full-scene anti-aliasing being implemented. Much to the surprise of all, this option is already there. Unfortunately, it seems you'll need a new version of the ATI drivers which have yet to be publically released:To activate FSAA in UT X P2, add the line:ATIFSAA=4 to the [opengl] section of the ut.ini file. I forgot to document this in the readme. You can set it to 0 or 1 (off) , 2 (medium fsaa) or 4 (full fsaa). You can also add a binding in user.ini to "FSAA", ie: F9=FSAA and that will let you toggle the FSAA state on the fly. You do have to have the absolutely latest ATI drivers for this to work, and I'm not sure if the OS X drivers that do FSAA are available to the public (which is another reason why I didn't document it :) ). While we can't play with FSAA yet, it's wonderful news to hear it will be there in an Apple and ATI driver update. IMG will be sure to keep you posted on any new reports of FSAA, so stay tuned for more information as UT and other games finally start to use this much-wanted feature.
Westlake Interactive (add to watch list)
IMG Forum: UT X PR 2 Comments/Bug
MGF: Unreal Tournament X Preview 2
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