RtCW: Multiplayer Gameplay Analysis
11:20 AM | John Rousselle | Comment on this story
Glenn Lortscher over at Tuplay.com has posted an editorial analyzing the multiplayer aspects of Return to Castle Wolfenstein. Glenn makes the case that the game marks the first real advance in first-person shooter team play in years.
In the beginning, there was deathmatch. Then for a long time, there was nothing. But soon enough, out came Capture the Flag, and its smarter brother TeamFortress, and the multiplayer community was established. Then there was Counter-Strike. And again, for a long time, over two and a half years, there was nothing.You can read the full article by following the link below.
Return to Castle Wolfenstein (add to watch list)
Then, almost two months ago, Nerve Software brought us multiplayer Return to Castle Wolfenstein.
Tuplay.com: Wolfenstein MP: A Revolution?
Buy Return to Castle Wolfenstein
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