The Omni Group Gets Interviewed
6:00 AM | Eddie Park | Comment on this story
The Omni Group, Cocoa programmers extraordinaire, were recently featured in an interview conducted by OS News. If their name isn't familiar to gamers, the titles they've brought to the Mac OS X platform, including Giants: Citizen Kabuto, Oni, and Quake III, should certainly ring a few bells. These folks have been programming in Cocoa for over 12 years, and it shows in their popular offerings.
Though the main focus of the interview is on the programming experiences of The Omni Group, particularly with OS X, a few insights into game-related programming manage to shine through. One in particular mentions the tight code Cocoa allows:
Cocoa is, to us, the best of all worlds: it's a high level toolkit that encourages beautiful, maintainable, tight code. We've found that when porting code to Cocoa it usually gets much faster as well as getting way smaller. One game we ported had its I/O code go from 18,000 lines of code to 800. Obviously, 800 lines of code are easier to maintain and debug. The rest of the interview goes into more detail regarding The Omni Group's experiences with OS X usage and programming. Those interested in the thoughts of a group firmly behind the OS X environment should definitely give this interview a look.
OS News: Omni Group Interview
We find it makes programming at LEAST 10x faster.
Omni Group (add to watch list)
IMG Review: Giants: Citizen Kabuto
IMG Review: Oni
IMG Review: Quake III Arena
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