 |
MOO3 Devs Discuss UI 9:19 AM | Andy Largent | Comment on this story
The tenth developer diary for Master of Orion 3 has been posted at GameSpy, discussing the game's complex user interface (UI). In this installment, they cover basic topics such as the use of color to define elements, UI textures and laying out the various screens. Because the title is quite involved in depth and strategy, there are over 100 different screens for the user interface, making the design of these screens a very important element of the game. Here's a small clip from the article: My response to those who have only seen screen shots of the UI and say 'well it's kinda plain-looking' is that motion is everything in the game.
One of the first ideas for MOO3 when we started kicking this around two years ago was the idea that it would be a highly kinetic game with movement that reinforced actions and information. For instance, a crucial idea was that you would be able to zoom from the galaxy view, to the sector level, to the system level, to the planet level fluidly, without there ever being a "cut, goto screen" state. The idea being that it, like the sprues and color modes, reinforces the sense of connectivity and context, hence making it easier and more enjoyable to play.
Master of Orion 3 is currently set to ship out early next year for both Mac and PC. MacSoft will be publishing the title, which is currently in development for both platforms by Quicksilver Studios.
MOO3 Developer Diary #10
Master of Orion 3 Web Site
MacSoft (add to watch list)
Quicksilver Software (add to watch list)
Master of Orion III (add to watch list)
Buy Master of Orion III
Recent Mac Games News Monday, August 20, 2001 Friday, August 17, 2001 Thursday, August 16, 2001 Wednesday, August 15, 2001 Tuesday, August 14, 2001
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |