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Update on Mac V12 Engine 1:39 PM | IMG Staff | Comment on this story
IMG recently contacted David Chait, the Mac programmer for Garage Games, to ascertain the status of the Mac OS port of V12. If you've been following our numerous reports on this engine, V12 is a cross-platform networkable 3D engine based on the Tribes 2 code base that can be used by developers to get a game up and running quickly without having to laboriously code their own engine.
The PC version of the SDK for the engine has been released, but the Mac version had been delayed while Chait worked on incorporating ATI's Truform technology into the engine. However Chait has assured us that a Mac version of the SDK is on the way, and the Mac engine is nearing Beta status. Here is his update:
We're working toward a Mac Beta, but there's some feature work that will still be needed -- we are considering doing an early release with some things up in the air/missing just to get it out to the community a little sooner.
The [Truform] stuff did introduce a delay, but in the end it was a useful thing to show off V12, and it got the Mac community some much-needed headlines. We're hopeful ATI will use V12 in future demonstrations, but nothing planned as yet.
As the Mac engine will eventually catch up with the PC version, and thus develpment can take place on the PC and still be easily translated into a Mac version at a later date. We'll keep you updated on the development of the Mac engine, and of course let you know when any games/demos developed with the engine appear.
GarageGames
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