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Remedy on Max Payne, Sequel 3:23 PM | IMG News | Comment on this story
The Spanish site GamesReview has posted a lengthy new interview with developer Remedy Entertainment about their stylish action game Max Payne. While it endured a long (4+ years!) development phase, the game has received rave reviews on the PC side since its recent release. The interview covers a lot of ground on the title, including details on it's impressive graphics and story, the much-hyped 'bullet time' effect, and a little about the decision to make the game automatically adjust skill levels. Here's an excerpt: GR: We understand that you dropped the "Normal, Easy, Medium" skill levels and went for a self-adjusting skill level. Could you explain how it works?
RE: This is a first in action gaming, I think. One thing is that we are telling a story and it would be a shame to leave it half way if the enemies turned out to be too tough. On the other hand games should not be too easy - we all like a bit of challenge. The self adjusting skill level system keeps you in that sweet spot of difficulty that is challenging yet rewarding.
Mac users have been promised a port of Max Payne from the recent deal with MacSoft and Take Two Interactive. Unfortunately, details such as who might be porting the game or a possible schedule for its release have not been discussed so far. We'll keep you up to date on any new info from MacSoft on the game's status.
Max Payne Interview at GamesReview
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