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More from Hook on Game Design Philosophy 12:56 PM | Andy Largent | Comment on this story
Brian Hook has produced another version of his "Ask Hook" column at VoodooExtreme, explaining more about his new company and his general philosophy towards games and gamers. IMG originally broke the story last week about Hook's new venture Pyrogon, including his plans to create Mac versions of future titles. In the update at VE, he offers examples of some excellent 'smaller' games, and even mentions the works of Mac-only developer Ambrosia and the RPGs of Spiderweb Software. While most Mac gamers are familiar with these companies, seeing their work mentioned on a PC-focused web site is always gratifying. Here's an excerpt from the article with more: And Mind Rover isn't alone. There are a lot of neat games like that that just languish quietly away from the mainstream because they're not sexy, new, high tech or immediately identifiable within a genre. Look at the games from SpiderWeb Software which are old school RPGs, or the games on the Mac from Ambrosia , including an awesome 2D space exploration game called EV Override.
No, these aren't going to work out your liquid cooled Athlon 1.8GHz, nor are they going to use quad textured vertex shader graphics, but they're fun, appealing, and don't just cater to the hardest of the hardcore crowds so in vogue today. And they're all done by companies that believe in what they're doing instead of just doing whatever it takes to get a publishing deal. And, EVERY one of the games I mentioned is $25 or less. But because they're not "cool" they won't get the cover of PC Gamer or picked up by the megapublishers and distributors, even though all these games are more fun than half the crap that does get onto the covers of Computer Gaming World or PC Gamer.
Head over and read the rest of the quick statement from Brian. And be sure to stay tuned to IMG as we'll be bringing you more from him in the near future.
Brian Hook Q&A at VoodooExtreme
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