Deimos Rising Progress Report, Nears Testing
8:48 AM | Andy Largent | Comment on this story
A new report to the Ambrosia progress logs has been posted by David Wareing about his work on Deimos Rising, a 2D scrolling shooter. This anticipated sequel to Mars Rising seems to be moving along well, with much of the map-work completed and promises of reaching the beta testing stage soon. Work on some of the weaponry continues as well, and a new screen shot is also available showing off some of the weapons in the game. Here's an excerpt from his report:
Beta very soon! Trust me [tm]There is a lot of other information available in the rest of the update, with details on a new sound system as well as fixes for some nasty memory leaks. Fans of the original should head over and check it out. Also have a look at the beta shots page for other screen shots of the in-game action.
Deimos Rising Betashots Page
A lot of progress has been made over the last few weeks:
- Sheryn is putting final touches on the level selection and in-game scorebar interfaces. Interfaces are always hard and they tend to get revamped many times during a game's development. (I think this is because the developer is looking at the interface all day and becomes bored with it, mostly. See the progression of the Quake 3 interface of a good example of a new interface coming out with each beta release. We've tried to overcome this problem in the past by doing development work without a pretty interface at all, but this does not inspire - a big problem in itself!)
- all the maps are done. The media masks for them are still to be done. (Media masks are bitmap information on the nature of the map terrain - they tell the game which parts of the map are water, dirt, lava, snow, etc. Because the maps change all the time, the masks are made when the maps are finalised.)
Deimos Rising Progress Update
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