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Tuesday, March 11, 2014
A Man And His Dog Try To Save The World In Ashen Rift
6:00 AM | Cord Kruse | Comment on this story

Vancouver Based indie game developer Barry Michael Collins recently emailed IMG about a Kickstarter campaign to fund Ashen Rift: A Man and His Dog, an upcoming survival horror shooter Collins has been developing almost entirely by himself. He is seeking $45,000 CAD to pay for things like outsourcing, sottware licenses, and voice overs. If the Kickstarter is successful Collins plans to release the game in December of this year for Mac, Windows, and Linux PCs.

Ashen Rift: A Man and His Dog is a story about two companions on a journey to traverse central USA and close the Rift that has endangered Planet Earth. It is currently in Alpha. The game is heavilly inspired by games like Quake 1, Dear Ester and Journey, so It is bound to have some classic shooter elements as well as some slower paced and more scenic elements, balanced with moments of interaction with your best friend, Bounder.

Ashen Rift: A man and his dog will join the player and Bounder as they are about 25 miles away from the Rift that they have spent months traveling towards in an attempt to shut down.

The game will follow their journey as they leave the crumbling rural area of what used to be the central United States of America. As they eventually find themselves staring across the now barely recognizable Rocky Mountains, the path will become increasingly ashen and barren as they are continually introduced to desecrated areas of Earth like they have never imagined possible.

As they traverse the unstable, strange and ever shifting world they will encounter natural and unnatural threats, from man and beast alike. Together they work their way towards the facilities that they have come to believe is the location of the "Rift" at the root of Earth's dire situation. They know little about what actually happened, or is happening other than the ashen wasteland they live in.

The goals for Ashen Rift are simple, yet will require attention to maintain the “simple” yet delicate balance.

For starters, I really want to shy away from the trigger-happy standards of a first person shooter. I want to make ammo and guns sparse, forcing the player to find new methods of surviving hostile encounters.

The strength of Ashen Rifts design does not come from blasting bad guys with bullets for hours on end. It comes from the player's ability to play the game the way their personality dictates. Some people may be averse to combat situations and thus spend the majority of the game avoiding conflict. Others may just feel that the only way to progress is to kill everything in sight, and that is for them to decide and then figure out how to act on those impulses.

The Ashen Rift Kickstarter campaign is under way and will conclude on April 6.

Ashen Rift
Ashen Rift Kickstarter

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