 |
What if Doom was not Doom? 10:12 AM | Toby Allen | Comment on this story
Have you ever thought, "What if Doom was a strategy game?'" or "What if Deus Ex was a Massive Multiplayer Online Game?" Stomped went ahead and asked game developers if they had any thoughts about taking classic titles and stretching them across other genres and even mediums. Those who answered include such heavy-hitters as Harvey Smith, Mike Kulas, Noel Stephens and others. While not all the games discussed have come to the Mac OS, the imaginative answers offered by some of the developers are ample proof that there is much room in the future for gaming to expand, and many reasons why the games these developers create make the big bucks. Here is a sample: Cliff Bleszinski, Jake Simpson - Lead Game Designer at Epic Games
I would kill for a Massively Multiplayer version of Deus Ex. Mix the stat and resource management of the existing game with higher levels that are seen in games like EverQuest. With the action-oriented first person elements you'd have to be careful where you allow combat. Balancing player ability with stats would be tricky as well; with the recent multiplayer add-on that the Ion guys released the start of that balancing game is already completed for you.
Allowing the player to ally with the Illuminati, Unatco, or any one of the forces that tugged at you in the SP game would add an extra cool dynamic to the game. Declare your allegiance and then act as a mole... Cool single player side quests with interesting NPC's would allow for additional character growth...the possibilities are limitless.
The article is quite interesting and certainly fun to read. Certainly makes you think... what if the Sims was a first person shooter? You'd have a tough time increasing that "Friends" counter, that's for certain. Read on for more imaginative answers from gaming's elite designers.
What If . . .? Game Developers Speak article
Recent Mac Games News Thursday, March 1, 2001 Wednesday, February 28, 2001 Tuesday, February 27, 2001 Monday, February 26, 2001 Friday, February 23, 2001
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |