Warcraft III Details
10:02 AM | Michael Eilers | Comment on this story
Over the last few days two interviews with Blizzard's man Bill Roper were published, revealing numerous details about their upcoming RTS title Warcraft III. While it seems the interviewers still can't get over the fact that there will now only be four playable "races," they do delve into more interesting areas of the game such as resource collection and the solo game.
The interview posted by Land of Azeroth includes many good details, as well as a really curious over-use of capital letters. One of the controversial elements about WC3 since its inception has been Blizzard's desire to make a "role-playing strategy" title that combines elements of role-playing with traditional realtime strategy to give the combat a more personal, engrossing feel as well as integrated the epic storylines Blizzard is known for. However, RTS and RPG fans have battled for some time in forums over exactly how the game should be weighted, one way or the other. Roper attempts to clear up this issue once and for all:
How exactly is the concept of the RPS coming along and could you give us more information on how you are integrating RPS into Warcraft 3? Continuing the trend of Roper interviews conducted by overseas sites, Russian site Zone has published their own interview transcript. Although you get many of the same stock answers, there are some interesting gameplay details revealed. Here is an excerpt on resource collection in the game:
In our efforts to try and create something new and exciting we may have led people down the wrong path. Some people thought we were making an RPG game with RTS elements in fact that is not what we intended to do. Our goal was to make a strategy game with RPG elements integrated within it. That was our initial vision of how we would create the game. However when we moved the camera angle to itís current position a lot of people thought that we were removing all the RPG elements and moving more to the RTS model. In Reality we didnít remove that many elements and the game is still a Strategy Game with RPG elements like our Initial Vision. The way we achieve this is by Having Heroes with Inventories While there will be less town and resource management the Focus will become more on the combat. We also believe that Compared to the True strategy games Like Warcraft 2 and StarCraft There is a lot more character Development available. Take the Tauren Chieftains for example Because of the different ways you can develop the Heroes you will be able to have two of the same Hero types but yet have completely different Skills and Spells for each. This is all available when you level up your heroes. Which make tons of new possibilities for each Hero type.
Zone.ru: What about resources? So far we heard about gold. Are you going to include anything else? Then What?Warcraft III is expected late this year, although we all know better than to attempt to nail down a specific release date with a Blizzard title -- they tend to take as long as they want to. We expect a near-simultaneous Mac and PC release.
Bill Roper: Gold will be a key component for most of the units. But, some specific units and structures may require additional resources, for example timber, oil and some other. The problem we want to avoid is making it all confusing and complicated. We donít want our players to collect 5,6 resources at the same time. So some resources would be available on some maps and missions, while completely different on others.
Bill Roper Interview at Land of Azeroth
Bill Roper Interview at Zone.ru
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