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GLTron Updated to 0.6 10:01 AM | IMG News | Comment on this story
Darrell Walisser has updated his Mac OS port of GLTron, a freeware, open-source cross-platform attempt to create a game based on the famous light cycle race from the movie Tron. This new version includes many changes both cosmetic and otherwise.
From a technical standpoint, GLTron is now 100% based on SDL -- Simple Direct Media Layer, a cross-platform game and application API which is touted as an alternative to Microsoft's DirectPlay. There is also added support for "art packs" of alternate textures, a "skybox," transparent light cycle trails and even mouse control.
Cosmetically the game resembles the movie scenes much more accurately, but it begins with many settings that run contrary to that film's rendition. With the default settings, the arena is too small, the camera view is useless, enemy cycle's trails don't disappear (a vital element of the movie) and the screen resolution is low. Make sure you explore all the nested options for this title and tweak it to your liking; unfortunately this version doesn't seem to save its settings. Programmers interested in this project will be delighted to know that the complete source code is included.
GLTron Web Site
GLTron .06 (1.6 MB)
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