Rob Bartel Interview on NWN
10:46 AM | Toby Allen | Comment on this story
X-Treme Gaming Radio has posted an interview with Bioware's Rob Bartel, co- designer of the upcoming online RPG Neverwinter Nights. The interview includes some new screen shots, but mainly revolves around general questions about NWN. Fans of Bioware's other titles will be pleased to note that you may import Baldur's Gate characters into NWN, allowing for certain changes. Here's an update on the game's progress:
What work remains on NWN?Bioware is doing the Mac OS conversion in-house. Check out our interview with Trent Oster for more in-depth information bout NWN; the game itself isn't expected until the end of the summer.
Well, the engine's more or less in place but we still have an actual game to make. The official campaign, while thoroughly planned out, still needs to be implemented. This means not only the modules themselves, but also all of the items, spells, creatures, scripts, and dialog that make up those modules. A project of this scope takes a lot of time to construct and, while we have the bulk of the work behind us, we still have a lot ahead of us, too.
IMG Trent Oster interview
NWN interview at X-Treme Gaming Radio
BioWare (add to watch list)
MacPlay (add to watch list)
Neverwinter Nights (add to watch list)
Buy Neverwinter Nights
Recent Mac Games News
Thursday, February 15, 2001
Wednesday, February 14, 2001
Tuesday, February 13, 2001
Monday, February 12, 2001
Friday, February 9, 2001
Search for other Mac games news stories or browse our Mac Games News Archive.