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Growing Fear In Amnesia: A Machine For Pigs 6:00 AM | Cord Kruse | 4 comments
Gamasutra has posted a new interview with thechineseroom's Dan Pinchbeck about his plans to create the most frightening experience possible for players of the upcoming Amnesia: A Machine For Pigs. Although not a direct sequel to Frictional's first game, the first person horror title exists in the same universe and takes place on New Year's Day 1899, in London. In order to make A Machine for Pigs even scarier than its predecessor, Pinchbeck said one of his first goals was to invest heavily in the game' visuals. Improved visuals will not only help the game become more aesthetically interesting, it will also make its horrific content all the more unsettling."With this new game, we want to create a world that is so rich and dramatic and beautiful that the player is constantly torn between wanting to go around the corner to see what's there and not wanting to go around the corner because they're frightened of what's there," said Pinchbeck. On top of the rich visuals, Pinchbeck wants A Machine for Pigs to offer a world that players can believe in. Everything in the game's environment exists for a reason, and Pinchbeck said that he wants players to explore the world, pick apart its internal logic, and "become more horrified as they think about the world more and more." Read more at the page below.
Gamasutra: Amnesia - A Machine For Pigs
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