Building A Legend Of Grimrock Dungeon
6:00 AM | Cord Kruse | 1 comment
In a new blog post Almost Human offered an explanation of the work that goes into designing a dungeon environment for the company's upcoming Legend of Grimrock RPG. The new game in development for Mac, Windows PC, and iOS device is an old school dungeon crawler which puts players in the role of a prisoner exiled to Mount Grimrock. To escape they must form a party and make their way through Grimrock's ancient tunnels and dungeons.
First we of course need an idea of what we want to depict. In this case itís some old mossy brick wall dungeons. At this point I search for reference material and maybe scribble something on paper like how the bricks are divided or the pillar silhouette. Color palette is also thought out to get the right mood and feel.Read more about the process at the link below.
Legend Of Grimrock: Building The Dungeon
Next I sculpt some basic building blocks in ZBrush. They are pretty generic so I can reuse them in other pieces too. I sculpt all the sides to be unique so rotating the block in 90 degree increments gives me 6 different stone cubes. That way repetition is hardly noticeable and you donít have to sculpt all the bricks one by one.
Legend Of Grimrock
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