The Story Of Dragon Age 2
6:00 AM | Cord Kruse | Comment on this story
Bitmob has posted a new interview with Bioware's David Gaidar. The head writer for the Dragon Age series discussed the unique challenges associated with crafting a story for Dragon Age 2. The game puts players in the role of Hawke and allows them to guide the story of the legend's rise to power.
How was it different writing a framed narrative for Dragon Age 2? What were the ups and downs to this kind of story?For more of the interview follow the link below.
Bitmob: Dragon Age 2 Story Interview
David Gaider: It’s an unusual story structure for us, considering we normally start the player at a particular point in time and just proceed from there…you follow your character through every step they take.
With a framed narrative, we were able to focus instead on important parts of the main character’s life and have events develop over a period of time rather than happening all at once. This also allowed us to show quests having an effect in the next time period rather than only focusing on what the player does in that quest in the present.
On the downside, it does require a segmentation of the story that wouldn’t otherwise be required -- meaning you have to bring the player to a bottleneck in the plot where they can be jumped forward into the next time period, a jump that can’t be reversed once it’s done. Therefore, you need a way to telegraph to the player, “anything you want to complete in this time period you’d better do now,” and that proved to be more problematic to do than we’d thought. Still, on the whole, I’d say it allowed us to tell a very different kind of tale.
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