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Monday, April 25, 2011

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Discussing EVE Online
6:00 AM | Cord Kruse | Comment on this story

In a new interview with Massively, EVE Online's senior producer discussed ongoing work on CCP Games' space based sci-fi MMO. Topics addressed include the long promised Incarna - which will introduce player avatars, content additions for new players, and the Captain's Quarters.

We heard that the captain's quarters would be heavily used in the new player experience. Do you think that introducing players to themselves as an avatar before themselves as a spaceship will help players see that their ships are tools used to get a job done?

Hopefully, because people are way too afraid of losing their ships. The one thing we noticed was that in any other game you start out as an avatar in a very safe, secure environment. That's just something people are used to and it's something they expect when they go to a new game. Being able to identify with an avatar gives you more connection and flattens out the learning curve just a little bit. In some aspects, it is definitely targeted at easing the transition for new players into what is essentially very new to everyone who tries out EVE. This is not like something they've played before, so giving them a hint of home in that is an important thing.

Head over to the link below for the full article.

Massively: EVE Online Interview
CCP Games
EVE Online

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