Ten Ton Hammer: Please tell us about the two Incarnate Trials. What's involved for players to access them, and how do they work?Read the full interview at the link below.
Tim "Black Scorpion" Sweeney, Senior Designer: Issue 20 Incarnates introduced the Incarnate Trials with the Behavioral Adjustment Facility and Lambda Sector. Both are assaults on key facilities of Emperor Cole’s (Tyrant), guarded by his Incarnate empowered Praetors, and continue the story of repelling the Praetorian Invasion arc started with Going Rogue. These and future Incarnate Trials are endgame, fast-paced, challenging encounters for groups larger than the 8 player team.
Players are transported into the Incarnate Trials by means of the Team-Up Teleporter, which will whisk them, their team, or their entire league into the Incarnate Trials from just about anywhere else in the game. The TUT will also link up smaller teams or solo players waiting to tackle the Trials, so it’s easier to bring together the numbers needed.
In Lambda Sector the players break into Cole’s munitions depot and cloning facility to wreak havoc, which draws the attention of Marauder. Players will have to split up and quickly obtain items from the bowels of the facility in order to weaken Marauder and prevent being overwhelmed by his endless reinforcements.
In the Behavioral Adjustment Facility, the players have to prevent the release of a mental virus – the vector being the unlucky prisoners Cole has experimented on. You’ll have to prevent contagion by stopping the escape and beat the robotic wardens Siege and Nightstar to prevail.