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Tuesday, February 22, 2011

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Hunting Demons In Diablo III
6:00 AM | Cord Kruse | 1 comment

Gamespot recently published a new interview with Diablo III art director Christian Lichtner and senior game designer Jason Bender about Blizzard's upcoming return to the action RPG franchise. In the interview the developers discussed the Demon Hunter class and the recently revealed male version of the avatar.

GS: How does the demon hunter differ from the rogue and amazon classes from previous Diablo games?

JB: The demon hunter has some similarities with the amazon, with the bow and whatnot, but focuses a lot more on traps. It goes back and forth between the mainstay of ranged attacks--dual crossbow-pistols and flipping through the air…highly mobile stuff--and control. [The control aspect] is a little bit more like the assassin's traps. To manipulate where the monsters are, you might set a spike trap in one area and then backflip out away and multishot into that area while the [enemies] are trying to get through it. It takes a little bit from both styles and combines them into something that's completely different with the way the skills and resources interact.
Check out the links below to read more.

Gamespot: Diablo III Demon Hunter Q&A
Blizzard Entertainment
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