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Wednesday, January 12, 2011

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Matt Miller Discusses City Of Heroes
6:00 AM | Cord Kruse | Comment on this story

Ten Ton Hammer has posted a new interview with Paragon Studios' Matt Miller, Lead Designer for the comic book themed MMO, City of Heroes. The article covers the challenge of keeping the game alive for seven years, and staying relevant in a genre dominated by fantasy and science fiction games.

Ten Ton Hammer: Matt, youíve been with the City of Heroes team since the gameís inception more than seven years ago. Why do you think it is that weíve seen relatively few super-powered MMOGs in comparison to fantasy or sci-fi MMOGs? Can you point to anything?
Matt Miller: Yeah. Iíd love to point and say that City of Heroes did it best so why would anyone want to compete with that! (laughs) In reality, I canít see that being the sole reason. Itís weird. Even movies like Spider-Man, Iron Man, and Dark Knight, they elevated superheroes in the consciousness of America, but it didnít really grab on everywhere. Superhero videogames still have the stigma of not being very good. Just trying to get past all that stuff is a big hurdle and arenít worth taking the risk on doing games like that when fantasy is kind of a proven genre. It also has an international appeal, so you can see Asian companies doing fantasy games, whereas superheroes in Asia are a dramatically different thing than they are in North America and Europe.
Read the full article at the link below.

Ten Ton Hammer: City Of Heroes
City of Heroes
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Archives  News  Matt Miller Discusses City Of Heroes