Michael Evans on Oni
9:55 AM | Andy Largent | Comment on this story
With only a week left before the long, long-awaited release of Bungie's Oni, an unusual new interview with Michael Evans, the project lead for this title, has been posted at Hypothermia. The interview is only unusual in the fact that the Oni team itself has been largely silent for a large part of the game's development, unlike other teams which seem to do more interviews than write actual code. In this Q&A Evans answers a variety of questions, dealing with the Microsoft buyout of Bungie, his work with Bungie over the years, the controversial multiplayer issues and comparisons to console fighting games. Here's a clip:
Fighting games have always been either made for Consoles, or lackluster PC Ports of the original Console games, what possessed you to chose this style of game to develop for the PC Market??Check out the interview for the rest of the scoop from Evans; we hate to editorialize, but we wanted to prepare you for the fact that this web site is, well, one of the least-attractive we have ever seen. Oni is set for release a week from today, so get your pre-orders in if you haven't already. And be sure you've tried the demo as well, available at MacGameFiles.
Hypothermia Interview with Oni's Michael Evans
I think it was the next natural step. You can see all kinds of games that are starting to have this kind of game play. Most action scenes in movies, books or comics are a combination of fighting and shooting. It seemed natural to bring that combination to a game. We just brought together a bunch of great tastes that taste great together.
Oni Demo at Macgamefiles
Gathering of Developers
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