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Tuesday, November 9, 2010
Discussing Portal 2
6:00 AM | Cord Kruse | 5 comments

Gamasutra has posted a new interview with Portal 2 writer Erik Wolpaw about Valve Software's upcoming puzzler. In the interview Wolpaw discussed the storyline for the sequel, building upon the game's established mechanics, and why Portal needed a sequel.

One thing Valve doees well is taking elements from previous games and fleshing them out in a sequel or related product. It always feels well-integrated -- how do you go back and retrofit in a way that makes sense in the universe?
EJ: First, the reason why we do it -- especially in Portal 1, there are a bunch of fans of the product already that have very strong opinions about the kind of game it should be. In general, we try to be the servants of their opinion. We try to build the kind of game that they want, and one of the ways to engage with customers is to point out knowledge that they have, like "Hey, we know that you guys played Portal 1," to give them something to hold on to.

And you definitely want to approach all pieces of the game, from story, the way it looks, to how the characters act, in terms of this coherent universe that you can fit things into. A good application of that thinking would make it so that if somebody came up with a given idea, it would be really easy to determine if it would or wouldn't fit. I think Portal has done well in that regard because it is relatively simple in terms of that. And a lot of it is long-term community development, to do those sorts of things.
Read the full article at the site below.

Gamasutra: Portal 2 Interview
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