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Supreme Commander 2 Reviewed 6:00 AM | Cord Kruse | Comment on this story
Macworld has posted a new review of Supreme Commander 2 for Mac from Virtual Programming. The real time strategy game drops players into the middle of a war between three galactic empires and gives them the chance to command enormous armies comprised of a host of customizable units. Macworld gave the game a score of 4 out of 5 mice. From the review: Gas Powered Games has always been unafraid of scale. The Supreme Commander series still puts the “epic” in real-time strategy. That 200-unit cap you see with other sci-fi RTS? Pfft. Try a 500-unit count. While other games will present you with a mini map of the entire battlefield, with Supreme Commander, you can zoom in and out and actually see the entire battlefield from a God-like vantage point or zoom in and see individual units attack and defend. You also don’t have just one build unit, but can train slews of engineers to build your armies and bases in no time. This of course means that build-orders and micromanaging are extremely important in Supreme Commander 2, even more so than in games like Starcraft II: Wings of Liberty () or Command & Conquer 3: Tiberium Wars (). All three factions start with an ACU, which is a building unit/mech that has a great defensive system but is often essential to keep intact in order to win any mission. There are also tanks, robots, air units, naval units, hovercraft, experimental units, amphibious units, nuclear bombs, and experimental structures. You’ll be doing your fair share of resource gathering by extracting mass and producing electricity, but you can only extract mass from specific, tactically-important sources. Read the full review at the link below.
Macworld: Supreme Commander 2 Review
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