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Tuesday, October 12, 2010
id Developers Discuss Rage
6:00 AM | Cord Kruse | Comment on this story

Game On Net has published a new interview with id Software's Tim Willits and Jason Kim about Rage, the company's upcoming racing and shooting title set in a post-apocalyptic future. The Q&A covers a variety of topics including cross platform development, the genesis of the game's storyline, and creating a generic protagonist.

games.on.net: What was the genesis of Rage? iD sort of have to make first person shooters.

Tim: Yes. Yes, we will always make first person shooters. And when we started working the vehicle stuff… that stuff’s hard to do! I have way more respect for those Motorstorm guys, because it’s tough!

At its core it’s definitely a first person shooter, but we basically came up with the idea for Rage when John was developing the technology and he was working on some prototypes and experiments, and we saw the potential of being able to create much larger areas than in the past with a very unique texture landscape.

When we saw that we were like “yeah, we can make something that’s more outdoor focussed!” And we were like well we need to have cool cars, with like, guns! And that kind of led to the setting and the setting led to the story and then after we had all that we figured out, we came up with the name.

Coming up with the name is very difficult. Coming up with a game idea is easier than coming up with a name that you can legally have. Everyone has every name. Especially four letter words. Apparently every four letter word is taken, like, on the internet. Every four letter word has a dot com behind it.

Jason: Every four letter word that you wanna use publically that you won’t get sued for…
Visit the site below to read the full Q&A.

Games On Net: Rage Q&A
id Software
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Archives  News  id Developers Discuss Rage