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Warhammer Online: Armor Tinting, Dual Wield, Mini Map Update 6:00 AM | Cord Kruse | Comment on this story
Mythic Entertainment has posted a new producer's letter addressing upcoming changes and additions to the company's MMO, Warhammer Online. Among other topics the post covered minimap changes, improved armor tinting, and the addition of dual wielding for Marauders. The game features Realm vs Realm combat and allows players to enter a grim fantasy world where the armies of Order and Destruction collide to determine the fate of nations. Speaking of 1.3.5, now is a great time to share a couple more tidbits about features going into this version. For ease of navigation, we have added “gutters” to the minimap. In these gutters, you will be able to see the direction of off-the-screen objectives without having to pull up your full map. Another 1.3.5 feature is a massive improvement to our armor tint system. Instead of describing it myself, I’d like to call in an expert, Lead Character Artist, Na te LaMartina: “We have changed the process by which armors are dyed. As a result, this improves how armor appears once it’s tinted, and also improves its overall fidelity. Fidelity refers to the accuracy of the texture map after a tint has been applied. Compression artifacting (all that muddy-looking stuff) is significantly decreased, and borders between colors now remain sharp and clear. One final cookie for now comes in the form of a Combat & Careers change: Marauders are getting true dual wield in 1.3.5! Visit the page below to read more.
Warhammer Online Producer's Letter
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Warhammer Online: Age Of Reckoning (add to watch list)
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