Exploring The World Of Two Worlds II
6:00 AM | Cord Kruse | 2 comments
Two Worlds Vault has posted a new interview with Reality Pump CEO Mirek Dymek about the company's upcoming RPG, Two Worlds II. The interview focused on the ways in which players will be able to explore the world of Antaloor. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.
TWVault: So we’re basically talking about one of the biggest – and most seamless - free-roamer out there. Exploration-wise, we’ve seen sailing, swimming, horse-riding, teleportation and on-foot transportation.... There’s also been some talk about a few other methods, namely flight. Will the players have the above-ground ‘airborne’ exploration? Visit the page below to read more
Two Worlds Vault: TW II Exploration Q&A
Mirek Dymek: You've nailed them all... sailing, swimming, etc.. We haven't implemented flying into “Two Worlds II” - but the idea has been in our collective heads for a while now. Never say never :-)… Sailing is the main method of getting from island to island. And for the very bold explorer, there are one or two islands that aren't even on the map!
TWVault: That’s so cool! But considering that much land and water to cover, are there different types of mounts, sailboats, running speeds? We’ve not yet seen new horses of TW2, but at least 2 types of boats (a sailboat and a rowing boat), and we’ve noticed player will move differently depending on the ground type. Any skills related to exploration? Maybe a type of horse that can withstand attacks for longer?
Mirek Dymek: As far as sailing's concerned, we're still at the balancing stage, so I can't really tell you about boat numbers or types at the moment. There will definitely be various breeds of horses and each breed will have its own speed, life energy and strength. When our hero is on foot, his speed and endurance depend on his “stamina value” - this is represented by a small symbol beside the life and mana energy symbols on the main screen. The way this value develops depends on the way a hero’s skill points are distributed.
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