Mythic Developers Discuss Warhammer Online
6:00 AM | Cord Kruse | Comment on this story
MMORPG.com with several Mythic Entertainment developers, about the fantasy themed MMO, Warhammer Online: Age of Reckoning. The team discussedd a variety of topics including the scenario system, patches, the free trial, and future plans.
Warhammer Online features Realm vs Realm combat and allows players to enter a grim fantasy world where the armies of Order (Dwarves, High Elves, and Empire) and Destruction (Greenskins, Dark Elves, and Chaos) collide to determine the fate of nations.
MMORPG.com: RvR remains the core part of the game, what are you most happy with in terms of RvR in recent months?Visit the page below to read more.
MMORPG.com: Warhammer Online
James Casey:We love RVR, and we're very happy that we've been able to retain our focus on it, because we think it's one of the things (if not *the* thing) that players enjoy about our game the most. And because we hold it in such high esteem, we choose to continually challenge our approach (instead of putting it on a pedestal and leaving it alone). For example, even though removing content is something we like to avoid, we made the tough decision to pull the fortresses out of the campaign, as they were inhibiting players' ability to enjoy RVR. We experimented with a number of different approaches internally before coming to that decision, but felt the more significant change was the right one. Now after making this change and seeing how the community has responded, we believe we made the right change. And so we begin the process again, after giving a serious look at Open RVR, we've turned our eye straight to Scenarios. And after that, we'll be focusing on the RVR balance in the city sieges. And then we'll look at Open RVR again. Being able to constantly improve, listen to feedback, and react, we think keeps this aspect of our game fresh and exciting, and that of course, makes us quite happy.
MMORPG.com: Do you see a shift in players now moving more towards RvR content vs. the PvE parts of the game?
James Casey:That's a tough question to quantify. With changes like the consolidation of Tier 1 in the New User Journey and the endless trial, RVR has picked up in Tier 1. We've seen the same pattern with some of the changes we've made over time for other tiers. City sieges are hopping and we hope to make them more attractive and chock full of RVR in the near future, so it's absolutely something we've been focusing on, and we think our players are responding in kind.
MMORPG.com:Can you give us some hints on Warhammer's plans for 2010?
Carrie Gouskos: We're still working through the year's master plan, but we've released our next steps in the most recent Producer's Letter. The letter focuses on some near term initiatives like the city changes and increased inventory space in 1.3.5, as well as our intention to realign communication with our community. One thing we want to focus on going forward is the spirit of collaboration, so that our vision for the game matches the future that our players desire for it.
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